Vanilla radiance cascades implementation, with all the ringing that brings with it.
You may notice some artifacting, that's because of pixel formats for the frame buffers... As far as I can tell, with sokol web targets, my best choices are RGBA8, RGBA16F, and RGB10A2. The first one is sorely imprecise, the second one I can't get to work, so I'm left with RGB10A2, for now.
Fixing that in the pipeline is a TODO, but for now it's good enough, and works well on non-web targets with RGBA16 pixel formats.
Many thanks to the members of the RC Discord for holding my hand :)